Scot Lane, the game director of New World, discussed the difficulties after the MMO was released, and also shared some ideas on how the development was affected by the exploit.
In an interview, Lane was asked how recent in-game exploits have disrupted Amazon Game Studios' server balance plan.
Lane admits that they believe that exploits are indeed very destructive, so their team puts most of their energy on it to correct these exploits.
In addition, Lane added that although the percentage of players and companies that use the vulnerability is very small, preventing the vulnerability and solving the series of consequences it brings is a very time-consuming task.
However, the impact of destructive vulnerabilities on the new world should be relatively small, because the first thing Amazon game studio wants is to prevent them from entering the real-time server. The studio has added a public testing area in New World, in this PTR, players can test for bugs and balance issues in the patch. Moreover, the game team also added more test resources to filter patches.
Lane explained that they may have caused some problems because they were moving too fast. They are currently looking for a balance between speed and quality.
In this interview, Lane also said that the early and mid-term game experience of the game is problematic, and he hopes that New World can better promote the later content of existing games. Perhaps in the future, players will usher in a series of changes in the quality of life for single players to enjoy and more.
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